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Story Transcript

Logbook Improvised Building - Anna Thusseau - FD2

phase 1 phase 2 phase 3

research and analysis .07 visualisation of ideas .17 shift to a virtual project .25 3. a 3. b 3. c

storyboard .31 cinematics .53 modelisation .57

the following mentions categorised the work presented in each section : (group work) - brainstorming, done together; (individual task) - only parts done by myself.

phase 1

research and analysis (group work)

No significant changes have never occurred on Nestlé’s logo. The Nest since the beginning illustrates the company’s name, meaning «little nest». With the motherly figure of the bird feeding its offspring, it aims to show their commitment toward producing nutritious and healthy food for infants and children. Their advert often carries a message targeting mothers, whose concern is the “good and happy” growth of their kids.

logo evolution - advertising style-infnats/child as main target

Several campaigns against Nestlé aimed to denounce the behind side of their products. Lies in advertising promoting healthy food for infants, in “an ethical and responsible” way, actually falls and at the origin of numerous death -the scandal of baby milk sells in Africa.

How to recreate a nest ? What is the athmosphere we are looking for?

The aim is to find a good balance between a not «too realistic» representation of a nest, however recognizable as nestlé icon.The contrast between the inside and outside of the structure is supposed to represent the «dark side» lying beneath their cheerful imagery.

toward the building of an interactive structure - physical representation the logo

- game introcuction update scene III IMD 2 Alexia

IAFD 2

Jeroen

Melisa

Anna

IMD 2

Chloé

Yunija

GENERAL REFLEXION

week 1

Alexia

Jeroen

week 2 05/05

Cinematics and modelling

Sounds

week 3

-Re-do second transition

Melisa

research on logo

week 3

in situ observation + installation of a scafolding around the tree

-Candy and chair models

- footsteps

week 27/02

High-tech' elements (interactive, immersive effects)

building and connecting

week 12/05

arduino ideas, fiber optic use, 'laughing', 'moving' object Cinematics Sounds Unity -Reviewing final versions of

Groups presentation

week 03/03

the first and second transition

- adjust CEO voice and footsteps - baby sounds

structural support proposal

substance painter and unity

atmosphere proposal

Building plan and athmospehric plan

Refining scenes x

- playing with candyland Groups presentation atmosphere (light/fov) - replace models and script

Mood board

Rhino modelling

not present due to IST obligations

week 10/03 week 19/05

x

Sounds and playtest - final sound adjustments

Finalising theRhino game modelling and physical x mock-up

Unity - exporting the game

- school closing / no improvement -

week 17/03

- school closing / no improvement - implement new objects

week 24/03

- discussion but no improvement -

week 24/03

- discussion but no improvement -

GO BACK

week 31/03

animation (cinema4D )

sketches/collages

sound scape/images

atmospheric proposal

3D modelling

sound proposal

3D Modeler (C4D, RHINO, Unity) _ prop modeling

Sound Designer (Ableton & Unity) _ sound update

Game Designer (Unity)

Maya sculpting

cinematics

Narrative and Story (Unity) _ story guiddes lines

Interaction Designer (Rhino/gurugamedemo)

week 14/04

3D Modeler (C4D, RHINO, Unity) _ prop modeling

_world visualisation

Sound Designer (Ableton & Unity) _ sound update

Texture and Modelling

3D modeling

week 20/04

Maya sculpting

cinematics

Sounds for final scenes

Unity Scripting

- lighting

- Preparing presentation

animation (cinema4D )

sketches/collages

sound scape/images

atmospheric proposal

Game Designer (Unity)

3D Modeler (C4D, RHINO, Unity)

_ unity C# code switch scene _ storyboard update

Narrative and Story (Unity) _ story guiddes lines

Interaction Designer (Rhino/gurugamedemo) _world visualisation

cinematics

Texturing for final scenes

3D modeling

update scene I

Finalising ending concept

Second and third scene

week 28/04

Sculpting and cinematics

Sounds for final scenes

Unity Scripting

3D modeling

cinematics (Pr)

Texturing for final scenes

3D modeling

update scene I

Finalising ending concept

Second and third scene

- game introcuction -

update scene III

update scene III

- transition/placeholde -

- transition/placeholde -

Nestlé logo elements (PS)

Nestlé logo elements (PS)

Refining final scene

Texture and Modelling

Building scene further

cinematics (Pr) - game introcuction -

Unity Scripting

textures + landscape design scene I - video introduction C# cutscene, fps character,scene audioI placed - video in introduction main game testing textures + models with animation landscape models

Building scene further Sculpting and cinematics

- Retexturing church and candy

next step into the game cinematics

textures + landscape design scene I - video introduction C# cutscene, fps character,scene audioI placed - video in introduction main game testing textures + models with animation landscape models

week 28/04

Adjusting final scene

Task division

3D Modeler (C4D, RHINO, Unity)

_ unity C# code switch scene _ storyboard update

Unity Scripting

interior sketches

Texturing and playtest

track of each task through a nominative board, filled each week - everyone is working on a storyboard via its chosen medium -

week 07/04

next step into the game week 20/04

Mood board atmosphere proposal

Storyboard

- everyone is working on a storyboard via its chosen medium -

Task division week 14/04

-Newer candy models

- reflection on new idea/medium + new presentation -

Storyboard week 07/04

- Texture new candy models

GO BACK

- reflection on new idea/medium + new presentation sound proposal

3D modeling -Remake of Nestle church

- Fixing texturing issues

week 17/03

3D modelling

building and connecting Texturing - Retexturing Nestle church

structural support proposal interior sketches

and physical mock-up

week 31/03

3D modeling -Office models

Collecting and testing materials Building plan and athmospehric plan

not present due to IST obligations

Texturing final scenes

-applying textures

High-tech' elements (interactive, immersive effects)

week 10/03

Yunija

in situ observation installation of a scafolding around the tree - office atmosphere (CEO) -bringing models+together -Transfering textures through

arduino ideas, fiber optic use, 'laughing', 'moving' object week 03/03

Chloé

Unity Scripting research on logo Cinematics

Collecting and testing materials week 27/02

IAFD 2

Nestlé logoAnna elements (PS)

GENERAL REFLEXION Refining final scene

week 1

week 2

- transition/placeholde -

Refining final scene

phase 2

visualisation of ideas (individual task)

The core of the struvcture would have been mad by using steel cables, going aroung the tree and against the building, following some hoctogonal/ exagonal shapes.

phase 3 shift to a virtual project (online group work)

Type of medium : video game - Cboice of softwaare : Unity.

refining the atmospher, ambience of the virtual space.

set up of a clear definition of each individual role inside the group

3. a

storyboard

draft storyboard (individual task)

first script for the storyboard, realised in common, online, simulyaneously .

second script for the storyboard, more detailed and structured, made by Chloé Snoeck (responsible of the narrative and story)

final storyboard (individual task)

The following images have been taken from free source online, and I used them to recreate the atmosphere we were looking for in the storyboard. They later also served as material for the cinematics of the game.

s.I

s.II

s.III

s.IV

s.V

3. b

cinematics

https://youtu.be/JgNDtVKTQa4

intro. 1

intro. 2

https://youtu.be/a70QmHks7YA

transition - sIII

intro. 2

https://youtu.be/Qu27LeQPAgA

intro. 3

intro.4 - final

transition.3 - final

3. c

modelisation

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