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The Mod The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and bosses dispersed throughout the vanilla game’s progression. The Calamity Mod also features several harder difficulty modes, five new biomes and new structures, a new class, a new leveling mechanic, more than forty new songs, over fifty recipes for previously uncraftable vanilla items and other assorted changes to vanilla gameplay.

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BOSSES Bosses are aggressive, resilient enemies that offer a substantial challenge to players. Defeating a boss is usually instrumental in advancing the game in some way. Each has its own particular way of being summoned. For example, most bosses have associated summoning items that can be used to spawn them manually under certain conditions, while there are others that will appear after the player interacts in a certain way with the environment. Event bosses will only appear during their respective events and leave when the event ends. Mini-bosses also exist and spawn naturally in various biomes under various conditions, which pose a lesser yet still difficult challenge for unsuspecting players. The Calamity Mod expands on the number of bosses that can be challenged throughout the game, each featuring unique AI and drops. Most require the use of boss summoning items in order to spawn, but others have more unique prerequisites. The initial defeat of bosses (both vanilla and Calamity) typically results in some form of change within the world, be it new enemies appearing or a meteor crash, indicated by status messages to direct players towards the new content. Many also drop lore entries, usually explanations about what they are and why they exist. The mod currently adds twenty-seven new boss encounters. In Expert Mode, bosses drop Treasure Bags which contain powerful Expert-exclusive items in addition to their normal drops. However, many bosses also have new and unique attacks providing players with new challenges to surmount if they hope to reap the rewards. The Calamity Mod’s new difficulty modes, Revengeance Mode, Death Mode and Malice Mode, increase the challenge even further, often to levels that require rigorous training and complete knowledge of the boss fights if players hope to receive the valuable mode-exclusive rewards. There are other items that activate certain modes that can put the player to the test, further increasing the reward that the player can take, such as Armageddon, while other items, such as the Defiled Feather and the

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Most bosses in Calamity are designed to be much more difficult than those of vanilla Terraria, offering a challenge even to seasoned players, but are not required to progress through the vanilla game’s content. To make up for this, they often drop more powerful equipment and open up new tiers of progression. During an active boss fight, the Boss Zen debuff will activate, which reduces enemy spawn rates. After the player has killed the Moon Lord, a whole new level of progression is unlocked, containing several very powerful bosses that will push the game’s mechanics to their limits. These serve to test the player’s skill and game knowledge and allow for additional tiers of weapons and items beyond what Terraria’s endgame has to offer. Unprepared players will find these bosses to be spectacularly difficult, but if proper preparations are made, all of them can be defeated at their respective level of progression. Players are advised to make use of arenas, potions and any other kind of aid they can muster before confronting these challenging bosses.

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Pre-Hardmode Bosses Desert Scourge

“A dried up and gluttonous husk on a constant and voracious search for its next meal.” The Desert Scourge is a Pre-Hardmode boss. It is intended to be one of the first bosses fought by the player and is considered to be the weakest of all of the bosses added by the Calamity Mod. It is intended to be fought before the Eye of Cthulhu and after the King Slime, but can still pose a considerable challenge to new players with only basic equipment. Spawn The Desert Scourge does not spawn on its own, and requires the player to summon it with the Desert Medallion. It must be summoned in the Desert or Underground Desert. Crabulon

“A crab and its mushrooms, a love story.” Crabulon is a Pre-Hardmode boss. It has the appearance of a giant, gray, fungus-covered crab, with several glowing mushrooms attached to it. Spawn Crabulon is summoned by using the Decapodita Sprout in a Glowing Mushroom biome.

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The Hive Mind

“A hive of clustered microbial-infected flesh.” The Hive Mind is a Pre-Hardmode boss fought in The Corruption, with an immobile first phase and a floating, teleporting second phase. It is the Corruption counterpart to The Perforators. Spawn The Hive Mind does not spawn on its own, and requires the player to summon it using a Teratoma or by killing a Hive Cyst in The Corruption. The Perforators

“An abomination of comingled flesh ... infested primarily by blood-slurping worms.” The Perforators are a group of Pre-Hardmode bosses fought in The Crimson. They consist of 3 worms with varying appearances, sizes, and behaviors, and a crimson, fleshy hive. They are the Crimson counterpart to The Hive Mind. Spawn The Perforators do not spawn on their own. The player can summon them manually with Bloody Worm Food or by killing a Perforator Cyst while in The Crimson. When spawning, the Perforator Hive will deal no contact damage for the first 3 seconds of its life to prevent cheap hits.

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The Slime God

“It is a travesty, one of the most threatening biological terrors ever born.” The Slime God is a Pre-Hardmode boss that can be fought anywhere. The boss is comprised of three main parts, the Ebonian Slime God, the Crimulan Slime God, and the Core itself. All three will spawn upon the use of the Overloaded Sludge, regardless of whether the world generated contains Corruption or Crimson. Spawn The Slime God does not spawn on its own and requires the player to summon it with the Overloaded Sludge.

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Hardmode bosses Cryogen

“The archmage’s prison.”

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Cryogen is a Hardmode boss that can be fought in the Snow or Ice biomes which possesses many phases and features a multitude of projectiles and enemies. Defeating Cryogen will free the Archmage, as well as generate Cryonic Ore in the Ice biome. Spawn Cryogen does not spawn on its own and requires the player to summon it with a Cryo Key while in the Snow biome or Ice biome at any time. Aquatic Scourge

“A horror born of pollution and insatiable hunger.” The Aquatic Scourge is a boss that can be fought in the Sulphurous Sea biome at any point in the game, but is intended to be fought during Hardmode. Being the hydrated and mutated version of the Desert Scourge, it possesses similarities in its drops but significant differences in its behavior. Spawn The Aquatic Scourge spawns naturally, albeit rarely, in the Sulphurous Sea. It can be summoned manually by using the Seafood at any time.

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Brimstone Elemental

“The most powerful of the elementals, bent on exacting revenge...” The Brimstone Elemental is a Hardmode boss fought in the Brimstone Crag biome. She cycles through three distinct behaviors, with varying levels of aggression and methods of attack. After Providence, the Profaned Goddess has been defeated, she becomes much stronger and begins dropping Bloodstone, which can be combined with Phantoplasm and Blood Orbs to make Bloodstone Cores. Spawn The Brimstone Elemental does not spawn on her own and requires the player to summon her with the Charred Idol. She must be summoned in the Brimstone Crag. Calamitas

“You underestimate my power”

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Calamitas is a Hardmode boss fought at night. She is a significant mid-Hardmode boss that is intended to be challenged soon before, or alternatively to, Plantera.She increases substantially in difficulty once the Profaned Goddess has been defeated, boosting the health and damage of her and her brothers, and she will begin dropping Bloodstone. Spawn Calamitas does not spawn on her own and requires the player to summon her with the Eye of Desolation during the Night.

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Leviathan and Anahita

“Two genetic misfits outcast from their homes” The Leviathan and Anahita are a duo of bosses that can be fought at any point in the game, but is intended to be fought during Hardmode. It is recommended that the player acquire post-Plantera equipment before engaging the bosses, as they are very challenging and require the management of two boss-tier enemies with several summons all at once. Spawn To begin the boss fight, the player has to kill the ??? in the Ocean. Doing this will spawn just Anahita at first, and The Leviathan herself will only spawn once Anahita reaches 40% health. Astrum Aureus

“A titanic cyborg infected by a star-borne disease...” Astrum Aureus is a Hardmode boss. Defeating it causes an Astral Infection meteor to fall somewhere in the world. After defeating the Moon Lord, Astrum Aureus increases substantially in difficulty, with boosted health and damage, and drops a new mount. Spawn Astrum Aureus does not spawn on its own and must be summoned at Night using the Astral Chunk in the Astral Infection biome.

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The Plaguebringer Goliath

“A horrific amalgam of steel, flesh, and infection.” The Plaguebringer Goliath is a Hardmode boss and the central force of the plague afflicted onto the Jungle after the Golem’s defeat. Spawn The Plaguebringer Goliath can be summoned manually with the Abombination. She must be summoned in the Jungle or Underground Jungle. Ravager

“The flesh golem constructed using twisted necromancy...” The Ravager is a Hardmode boss that can be fought anywhere on the Surface. On top of dropping a unique set of weapons and accessories, its purpose is to act as an efficient, though not necessarily easy, means of acquiring Life Alloys, Cores of Calamity, and other materials via Fleshy Geodes. This boss receives a significant buff after Providence, the Profaned Goddess has been defeated, and it will begin to drop large amounts of Bloodstone as well via Necromantic Geodes. Spawn The Ravager can be spawned with the Death Whistle. It can be spawned anywhere on the Surface as long as it has space to fall onto the player. When summoned, The Ravager will make a screaming sound instead of the regular boss roar.

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Astrum Deus

“A star-spawned horror tunnels through the astral infection.” Astrum Deus is a Hardmode boss that must be defeated in order to allow Astral Ore to be mined. It begins as a large worm, similar to The Destroyer, but splits later in the fight. Spawn Astrum Deus does not spawn on its own and can be summoned by using the Astral Beacon with a Titan Heart or Starcore in the inventory at night. Astrum Deus can be spawned even in early Hardmode with Titan Hearts, but the boss is intended to be fought after the Lunatic Cultist has been defeated. When successfully activated, two astral stars rise from the beacon and eventually combine to summon Astrum Deus.

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Post-Moon Lord bosses Profaned Guardians

“The ever-rejuvenating guardians of the profaned flame.” The Profaned Guardians are a group of post-Moon Lord bosses fought in The Underworld or The Hallow. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective “Relic” item. Spawn The Profaned Guardians will not spawn on their own and must be summoned by using a Profaned Shard while in The Hallow or The Underworld. The Profaned Guardians can only be summoned during the Day and will flee and despawn if it becomes nighttime. The Dragonfolly

“A failure of twisted scientific ambition...” It drops Effulgent Feathers, which are needed to craft the Jungle Dragon Egg, the item that summons Jungle Dragon, Yharon, as well as the Silva armor set. Spawn The Dragonfolly can be spawned by the player using Exotic Pheromones in the Jungle.

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Providence, the Profaned Goddess

“The profaned flame blazes fiercely...” Providence, the Profaned Goddess is a post-Moon Lord boss fought in either The Hallow or The Underworld biomes. Defeating Providence will provide the player with Divine Geodes, as well as the Rune of Kos used to summon the Sentinels of the Devourer. Additionally, Uelibloom Ore will generate in the world, and Calamitas, the Brimstone Elemental, the Ravager and Brimstone Crag enemies will be buffed and start to drop Bloodstone. Spawn Providence does not spawn on her own and requires the player to summon her with the Profaned Core while in The Hallow or The Underworld biome. Her battle will change significantly depending on whether she is summoned at Day or at Night. When summoned, a brief animation plays where Providence appears in a multicolored aurora of light before attacking; the aurora will be yellow and pink if summoned in The Hallow, red and yellow if summoned in the Underworld, or blue and purple if summoned at night. Providence will also play a sound resembling a fiery explosion instead of the regular boss roar.

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Storm Weaver

Storm Weaver is a post-Moon Lord boss and is one of the Sentinels of the Devourer. It drops Armored Shells, which are a crafting material required to craft the Cosmic Worm. Spawn The Storm Weaver does not spawn on its own and requires the player to summon it with the Rune of Kos, causing it to rain. It must be summoned in the Space layer. Ceaseless Void

The Ceaseless Void is a post-Moon Lord boss and is one of the Sentinels of the Devourer. It drops Dark Plasma, which is a crafting material required to craft the Cosmic Worm. Spawn The Ceaseless Void does not spawn on its own and requires the player to summon it by using the Rune of Kos in the Dungeon.

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Signus, Envoy of the Devourer

Signus, Envoy of the Devourer is a post-Moon Lord boss and is one of the Sentinels of the Devourer. It drops Twisting Nether which is a crafting material required to craft the Cosmic Worm. Spawn Signus is summoned by using the Rune of Kos in The Underworld at any time. Polterghast

“Long-dead prisoners seek their zealous revenge...” Polterghast is a post-Moon Lord boss that can be fought in the Dungeon. While it is optional, it is highly recommended to fight it before challenging The Devourer of Gods. Defeating Polterghast will provide the player with Ruinous Souls, a material used to craft powerful equipment. Additionally, mini bosses in the Abyss will begin dropping weapons upon its defeat, and the final tier of the Acid Rain event will become unlocked. Summoning Polterghast can be summoned by using a Necroplasmic Beacon in the Dungeon. Alternatively, if it has not yet been defeated in the world, it will spawn after killing 30 Phantom Spirits, which can be found in the Dungeon after Moon Lord has been defeated. After defeating it once, using a Necroplasmic Beacon becomes the only way to summon the boss.

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The Old Duke

“The mutant terror of the seas was not alone...” The Old Duke is a post-Moon Lord boss that can be fought in the Sulphurous Sea biome at any point in the game, but is intended to be fought after defeating Polterghast. Spawning The Old Duke can be spawned by finishing the Acid Rain event after Polterghast is defeated, appearing from a giant sulphurous tornado. It can also be summoned by fishing in the Sulphurous Sea with a Bloodworm. The Devourer of Gods

“You are no god... but I shall feast upon your essence regardless!” The Devourer of Gods is a post-Moon Lord boss that is intended to be fought after all of the Sentinels of the Devourer have been defeated. The fight against this boss is lengthy and difficult, with several phases and numerous varying attacks and behaviors.Defeating it will provide the player with Cosmilite Bars, a necessary crafting material used to craft a variety of late-game equipment. Spawn The Devourer of Gods does not spawn on its own, and requires the player to summon it with the Cosmic Worm. It can be fought anywhere and at any time.

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Jungle Dragon, Yharon

“The loyal guardian of the Jungle Tyrant” Jungle Dragon, Yharon is a major post-Moon Lord boss fought in the Jungle. The player should be well equipped and prepared before summoning him as the boss is incredibly challenging. Defeating Yharon will provide the player with Yharon Soul Fragments and generate Auric Ore in the world, granting the player access to one of the highest tiers of equipment. Spawn Yharon does not spawn on his own, and requires the player to summon him with a Jungle Dragon Egg in the Jungle.

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Exo Mechs

“The fruits of masterful craftsmanship and optimization, created only with the objective to destroy.” The Exo Mechs are a group of post-Moon Lord bosses that can be fought simultaneously after defeating Jungle Dragon, Yharon, and intended to be fought around the same time as Supreme Calamitas. The battle consists of a passive Draedon along with the four Exo Mechs: XS-01 Artemis, XS-03 Apollo, XM-05 Thanatos, and XF-09 Ares. They are currently one of the most challenging bosses in the Calamity Mod. Defeating them will provide the player with Exo Prisms, a crafting material for various endgame equipment. Spawn The Exo Mechs do not spawn on their own, and require the player to construct The Codebreaker with a Decryption Computer and an Auric Quantum Cooling Cell. Once constructed, the player can interact (rightclick) and press the Contact button. The Exo Mechs can be fought in any biome at any time. Once summoned, Draedon will allow the player to choose an Exo Mech that will be spawned first. Thanatos, a serpentine terror with impervious armor and innumerable laser turrets. Ares, a heavyweight, diabolical monstrosity with four Exo superweapons. Artemis and Apollo, a pair of extremely agile destroyers with pulse cannons.

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Supreme Calamitas

“Do you enjoy going through hell?”

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Supreme Calamitas is a post-Moon Lord boss that can be fought after defeating Jungle Dragon, Yharon, and intended to be fought around the same time as the Exo Mechs. She is currently one of the most challenging bosses in the Calamity Mod. Defeating her will cause her to move in as a Town NPC, granting players access to the Enchantment mechanic. Spawn Supreme Calamitas does not spawn on her own and requires the player to summon her with the Altar of the Accursed, which uses Ashes of Calamity or the Ceremonial Urn; upon using said items at the Altar, the screen will darken, shake, and become tinted red before Supreme Calamitas herself appears above the Altar. The Ceremonial Urn is reusable, so Supreme Calamitas may be summoned any number of times. When Supreme Calamitas is fully summoned, she will laugh devilishly instead of using the regular boss roar. Supreme Calamitas can be fought in any biome at any time. If the Brimstone Witch NPC is currently alive in the world, she will disappear when Supreme Calamitas is summoned.

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Superbosses Eidolon Wyrm (adult)

The adult Eidolon Wyrm is a Superboss battled in the 4th layer of the Abyss. While it can be summoned at any time, it is intended to be fought after both the Exo Mechs and Supreme Calamitas have been defeated. Its only unique drop is the Halibut Cannon, a powerful endgame gun. Spawn The adult Eidolon Wyrm does not spawn on its own and will spawn at any time if a player is affected with the Chaos State debuff (given by Rod of Discord, Normality Relocator, and similar items) while in any layer of the Abyss. When spawned, the adult Eidolon Wyrm will cause the world to rain.

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Mini Bosses Giant Clam

“A specimen which has developed a grand size, and inexplicably, impressive psychic abilities.” The Giant Clam is a mini boss that rarely spawns in the Sunken Sea after defeating the Desert Scourge, and is generally the first mini boss that the player will encounter. It receives a huge buff during Hardmode. It is initially passive and closed up, but once the player hits it 5 times, the player receives the Clamity debuff, which boosts the spawn rate of Clams and making them aggressive while reducing the other enemies’ spawn rate to 0, and the Giant Clam becomes aggressive. While mostly immobile, it can perform one of 2 moves every 4 seconds. Its most common move is to teleport over the player’s head and fall down on them. The other, less common move is to close itself up for a short while, then spawn 3 more Clams. In Hardmode, it gains 2 new attacks which have a timer of 3 seconds, unrelated to its primary attacks, on top of making its tele-stomp attack faster. Its first attack is to shoot a ring of 6 psychic pearls along with another faster pearl that is always aimed towards the player. Its second attack is to summon a rain of 11 psychic pearls upon the player, which have a gap between them. It will drop the Sea King if he is not already present in the world and the Desert Scourge has been defeated already. Additionally, Sunken Crates will include Giant Clam’s weapons in Hardmode after it has been defeated.

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Earth Elemental

The Earth Elemental is a rare Hardmode mini boss found in the Underground and Cavern layers. Its method of attack is to fly toward the player and charge every 10 / 5 seconds, while firing blasts of small rocks, which burst upon impact with blocks. Occasionally, a larger rock is fired which bounces off blocks twice before exploding. Due to its intimidating size, ability to phase through blocks, and immunity to all forms of knockback, it can be a dangerous encounter for unaware players. Cloud Elemental

The Cloud Elemental is a rare Hardmode mini boss that can be found while it is raining, starting at around the height Floating Islands are found. She moves freely albeit slowly through the air and through tiles, advancing towards the player while occasionally stopping to attack. When attacking, she casts three tornadoes near the player Cragmaw Mire

The Cragmaw Mire is a Hardmode, post-Aquatic Scourge mini boss that spawns during the Acid Rain event. They spawn on the Sulphurous Sea floor and cannot move.

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Armored Digger

The Armored Digger is a worm-type mini boss that appears in the Cavern layer after Plantera has been defeated. It behaves similarly to The Destroyer, charging at the direction at the player continuously until turning around to ram again. The worm will also occasionally fire yellow falling scraps which will linger for a bit until disappearing. It drops Demonic Bone Ash and the Draedon’s Remote, along with Dubious Plating and Mysterious Circuitry.When an Armored Digger spawns, the message “Armored Digger has awoken!” will be displayed. The Armored Digger will despawn when the player leaves the underground layer. Great Sand Shark

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“The desert sand shifts intensely!” The Great Sand Shark is a Hardmode, post-Plantera mini boss that spawns during a Sandstorm after killing 10 Sand Sharks. It can be summoned manually by using a Sandstorm’s Core at any time in a Desert. While it swims through sand like the more common Sand Shark, it has a much greater variety of attacks on top of its increased size, speed, health and damage, making it a dangerous foe. It always drops a Grand Scale when defeated, which can be used to upgrade various weapons into more powerful versions of themselves.It typically performs horizontal leaps towards the player’s direction, but it may also perform a vertical leap aiming straight for the player. When it leaps out of the sand, it may also cause an eruption of sand projectiles. It is also capable of redirecting itself while in a leap and executing a charge in midair. If the player strays too far away from it, it will perform a series of very long charges until it returns to their vicinity.

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Plaguebringer

The Plaguebringer is a powerful Hardmode mini boss that spawns uncommonly in the Jungle after the Golem has been defeated. Behaving similarly to Queen Bee, it alternates between charging at the player horizontally and hovering above them while firing projectiles and spawning Plague Chargers. When firing projectiles, it has a 6.66% chance to fire a plague rocket instead of an exploding stinger. Mauler

The Mauler is a mini boss that spawns in the Sulphurous Sea at any point in the game. It swims peacefully until the player comes near or hits it. Once it detects the player, it swims extremely fast towards them while also shooting quick bursts of sulphuric mist. Occasionally, it releases a large ring of sulphuric bubbles and mist from itself, which is difficult to dodge unless the player is reasonably far away. If the Mauler is out of the water for too long it will explode, leaving no loot and potentially killing the player in the process.

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Colossal Squid

The Colossal Squid is a mini boss that spawns in the 3rd and 4th layers of the Abyss biome. Once the player gets too close or hits it, it attempts to kill the player by ramming them and firing damaging ink bombs, which burst into hovering ink clouds. It also has the ability to latch onto the player and “eat” them, inflicting the Obstructed debuff, greatly reducing visibility and inflicting rapid damage until they are released. Reaper Shark

The Reaper Shark is a mini boss that spawns in the 3rd and 4th layers of the Abyss. It is initially stealthed as it hunts for prey, growling to indicate its presence. If approached or attacked by the player, the Reaper Shark will roar and enter an enraged state. Once enraged, it attempts to hurt the player by swimming directly into them. At 50% HP, the Reaper Shark will briefly go invincible and roar, enraging further. It will then perform a series of faster, angled dash attacks, before resuming its prior behavior.

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Eidolon Wyrm (juvenile)

The juvenile Eidolon Wyrm is a mini boss that spawns in the 3rd and 4th layers of the Abyss and are also summoned from the adult Eidolon Wyrm during its first four phases. It is initially passive and will not attempt to hurt the player. However, if the player deals damage to it, it will become hostile and attack the player with contact damage or magic projectiles. Nuclear Terror

The Nuclear Terror is a post-Moon Lord, post-Polterghast mini boss that spawns during Acid Rain during Tier 3. It has 3 special attacks and 2 other attacks which it uses when not using the special attacks. The three special attacks are as follows: Fires 3-shot bursts of small nuclear bullets at the player, which will return to their firing position shortly after being fired. Fires a barrage of larger nuclear bullets at the player. Fires two converging streams of large nuclear bullets to trap the player. After it has used a special attack, it will stay in place for approximately 1 second (the cooldown is shorter when under 50% life), and then it will lunge at the player multiple times, returning to using a special attack afterwards. It can also teleport to the player, which is telegraphed by green dust. If the player is below it, it will teleport to the same layer as the player, even if it is in the middle of attacking.

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