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The Most Dangerous Game” by Richard Connell Flipbook PDF
“The Most Dangerous Game” by Richard Connell Mrs. Kim Romero English I . Jack Britt High School
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“The Most Dangerous Game” by Richard Connell Mrs. Kim Romero English I Jack Britt High School
Format for the Plot Diagram
Rising Action -three statements that summarize the story
Exposition --introduces the characters, background and setting
Climax-- point where the protagonist changes Falling action -- one statement about what leads to the end of the conflict
Conflict -struggle between opposing forces
Resolution -- the end of the conflict
Plot Diagram •Rainsford jumps over the Rainsford hides cliff to escape from Zaroff in Zaroff’s room •Rainsford is hunted by Zaroff •Rainsford swims to ShipTrap Island after falling off the yacht
Conflicts • Man Vs. Man
Setting: Ship-Trap Island •Man Vs. Nature Protagonist -- Rainsford Antagonist -- Zaroff
•Man Vs. Self
Rainsford and Zaroff fight
Rainsford kills Zaroff
Character Analysis of Rainsford Characterization
Connell uses Indirect Characterization to develop Rainsford Rainsford is an excellent hunter Rainsford
has written a book about
hunting. Rainsford recognizes the cartridge that he picks up as that of a twenty-two caliber gun. Rainsford sets traps for Zaroff. Rainsford is the only person to survive the game with Zaroff.
Rainsford doesn’t view hunting animals as murder. •He says animals don’t understand fear. •He says that Zaroff is a murderer because he hunts people.
Connell uses indirect characterization to develop Zaroff Zaroff is an excellent hunter No
one has survived his game so far. He is no longer challenged by hunting animals. He has read lots of books about hunting.
Zaroff is sophisticated and refined. •He has read books about hunting that were written in English, French and Russian. •He hums a tune from an opera. •He lives in a well decorated Chateau (oaken panels, high ceiling, vast refectory table). •He serves a sophisticated, refined meal to Rainsford.
Connell uses direct characterization to develop Zaroff Zaroff is either evil or animalistic thick
black eyebrows and pointed black moustache black, bright eyes dead black eyes (pg. 23) curious, red-lipped smile (18)
Rainsford is motivated by the desire to stay alive If Zaroff catches him he will be
killed.
Zaroff is motivated by the desire to be challenged in the hunt Animals had ceased to challenge
him. Rainsford had presented the best challenge yet.
Rainsford is a dynamic character At
the beginning he believes that animals don’t feel any fear. Once he is hunted and feels fear he says he knows how animals feel. When he confronts Zaroff at the end Rainsford tells Zaroff that he is still a beast at bay -- he has adopted an animal mentality.
Universal Theme In
order to fully understand others, we must first walk in their shoes.
The mood is suspenseful Name
of the island -- Ship-Trap all the references to darkness the chase
Connell’s tone is straightforward and non-judgmental Connell
doesn’t show bias toward Rainsford or Zaroff. He doesn’t judge Zaroff’s game or Rainsford’s opinion of hunted animals. He doesn’t comment on the events of the story. He chooses a third person limited point of view and remains within that context.
Textual Analysis Terms and Definitions
Foreshadow Give hints about future events
Imagery Details that appeal to the five senses
Motif Pattern of images or symbols
In this story darkness and the color
red is the motif
Allusion Reference to a famous work of art, literature, music, etc.
Hyperbole Extreme exaggeration for effect